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Seance 360 Video Preview!

by VennAdmin

Produced with Adrift Pictures, Seance 360, our latest VR work is a 12-minute scripted horror film with spatial audio. Most VR video has been kept pretty short and experimental at the moment so this project was very ambitious – especially from a sound perspective. For more info and behind the scenes photos, look here.

Harry from Adrift was incredibly encouraging and gave us great creative freedom. Adam did the sound design, recording sound effects and ransacking the Venn library and filling out the atmosphere with each ghostly visit. With a gramaphone in the scene, Jonny composed the music to go on its wax disc. Again, we used Facebook 360 Spatial Workstation to position the sounds, and there are new updates all the time on the Facebook group, along with some very interesting discussions.

So, on our Youtube channel, we can offer you a quick 30 seconds. If you want to see the rest, get in touch with Adrift. As we wrote in the previous post, distribution is a big challenge in such a new media ecosystem as VR video, so it’s just on Youtube for now.

Venn’s first 360 video online!

by VennAdmin

Produced with Gaucho Productions, our first experiment with 360 audio is now available to view from our work page, and soon on our YouTube channel.

The video was an incredible learning curve in which we got up to speed on 360 video and audio production. First, we researched different methods for producing the video – in this case using a ball of Go Pro cameras whose images were stitched together in post production. We research 360 audio recording techniques, and rented a Tetramic – an ambisonic microphone by Core Sound – from Mutiny Media. You can hear its recordings in this video, in the moments where the camera is stationary and the Audi moves around it. We researched the post-production, testing a few different sets of plugins for mixing in 360. We used the Facebook 360 Spatial Workstation to mix the audio. These guys are incredible developers, taking questions and feedback from the community of users via a Facebook group. And seriously, if they can’t solve your problem with a single comment, their answer is usually “we’re already working on it”, and the problem is solved in the next update. Their latest update handles exporting not only the audio but the video as well, formatted and tagged with metadata ready for different platforms.

Adam was the recordist for the shoot with Gaucho, working with a great team, placing radio mics for specific FX and dialogue, hiding a Zoom H2N in the car, and using the Core Tetramic and a Zoom H6 for the exterior atmospheres. Extra FX such as the-wind-in-your-face were recorded into the Zoom H2N using their spatial firmware update which was unavailable at the time of shooting.

When it came to post-production, the ambisonic recordings were decoded within the DAW, the Zoom’s quad recordings and the mono recordings positioned in 360 space and the music made to change as little as possible when the viewer changes their focus. However, a few problems in post-production limited the use of 360 effects, as you can hear in the video. In fact, due to time restrictions the video was published originally in stereo. The version below is adapted mainly to include the ambisonic recordings, and still has a few bugs. However, in the interest of advancing people’s experiences with and knowledge of 360, here it is.

Distribution is also a challenge. Currently, VR platforms are spread across lots of different formats, requiring various hardware and file specifications. So, for now, this driving experience is available over YouTube and we intend to have other projects on other platforms soon…

For more online 360 videos, search through Facebook (who are doing great things in advancing 360 sound) and YouTube. Also, keep an eye on our web site – we have more 360 experiences to come!

There seems to be some problems viewing on Mozilla Firefox sometimes – if things aren’t going as expected, try another browser.

Metadata Software

by VennAdmin

When producing sound effects for a sound effect library, you tag your sound effects with metadata to allow sound designers to find what they want more easily, using sound library software. Without this metadata, the file names could end up very long…

“What does Venn use to tag metadata in sound effects?”

The most technical software we could find!
http://bwfmetaedit.sourceforge.net/

BWF MetaEdit gives you the most control we have found over all the kinds of metadata in your sound, including metadata saved automatically by certain software.

“What about on-set recordings?”

For recordings to be synced with video, Sound Devices’ Wave Agent is excellent. Wave Agent uses tags in the ‘description’ field to store metadata about scene, take, frame rate, channel name, etc. This can then be read by the DAW.

Unfortunately, you cannot use Wave Agent and BWF MetaEdit together very well. While Wave Agent will show this:

WaveAgentMetadata

BWF MetaEdit will show this:

BWFMetadata

Any suggestions of other software to use? Leave a comment!

 

Dialogue Editing Part 4

by VennAdmin

Part four of our series on dialogue editing is here! Watch the video to check out my editing style for dialogue driven scenes. This video uses a scene produced by Arts Educational Schools as showreel material for Henry Gibbs, Arman Mantella and Nicole Sawyerr. If you’re in the business of hiring actors, check out their spotlight links in the description.

If you’ve got some ideas of alternate ways to do things, put them in the comments!

Dialogue Editing Part 3

by VennAdmin

Part three of our series on dialogue editing is here! Watch the video to check out my editing style for dialogue driven scenes. This video uses a scene produced by Arts Educational Schools as showreel material for Henry Gibbs, Arman Mantella and Nicole Sawyerr. If you’re in the business of hiring actors, check out their spotlight links in the description.

If you’ve got some ideas of alternate ways to do things, put them in the comments!

Dialogue Editing Part 2

by VennAdmin

Part two of our series on dialogue editing is here! Watch the video to check out my editing style for dialogue driven scenes. This video uses a scene produced by Arts Educational Schools as showreel material for Henry Gibbs, Arman Mantella and Nicole Sawyerr. If you’re in the business of hiring actors, check out their spotlight links in the description.

If you’ve got some ideas of alternate ways to do things, put them in the comments!

Dialogue Editing Tutorial Part 1

by VennAdmin

Part one of our series on dialogue editing is here! Watch the video to check out my editing style for dialogue driven scenes. This video uses a scene produced by Arts Educational Schools as showreel material for Henry Gibbs, Arman Mantella and Nicole Sawyerr. If you’re in the business of hiring actors, check out their spotlight links in the description.

If you’ve got some ideas of alternate ways to do things, put them in the comments!

New 360 Video coming soon

by VennAdmin

Post-production is starting this week for a new 360 video! The production was intense, hiding up to 3 recorders and 7 microphones in a speeding car, but the results were great and we’re excited to get working on the mix!

The video will be featured in a new VR platform being developed, and we are looking forward to our work being featured.

September Update

by VennAdmin

As always, we’ve been hard at work at Venn. Our first video tutorial is nearly ready, a 360 demo video is being finalised and we’ve just started mixing a video for Ursine Vulpine’s upcoming album.

Watch this space to check out the latest projects!

Venn is moving into 360 audio

by VennAdmin

We’ve been doing lots of work recently, getting acquainted with 360 audio, ambisonic mics and, most fun of all, Youtube upload specifications….

Keep an eye out for the finished video coming soon! But in the meantime, check out Two Big Ears and their amazing workstation: twobigears.com